Amakhompiyutha, Imidlalo yekhompyutha
"Skyrim": i-Saartal nokuhamba kwesiteleka endaweni
Emdlalweni we "Skyrim" iSaartal yidolobha elingaphansi komhlaba, lapho kwakuhlala khona khona ama-elves asendulo. Umjaho wabo sekuyisikhathi eside ubhujisiwe, futhi kule phrojekthi le ndawo inikezwa ukumba ngemibutho yabamlingo. Abasebenzisi kaningi banezinkinga ezihlukahlukene lapho bedlula imisebenzi, futhi udinga ukwazi isixazululo sabo bonke.
Ukufika endaweni
Ukuqala kwemisebenzi, exhunywe ku-"Skyrim" ye-Saartal, uhambo oluya ebhodini lama-Winterhold. Kuqala ukuqeqesha umlingisi oyinhloko endimeni yomlingo kanye nendima yendaba eyengeziwe.
Sekudlule izifundo zokuqala noTolfdir uzothumela ekuqeqesheni okuwusizo endaweni yomdlali oyifunayo. Uma ufika kusayithi futhi ungatholi muntu lapho, ke ungaphelelwa ithemba. Abalingiswa abangewona umdlali bafika futhi ngezinyawo, ngoba kuthatha isikhathi esithile.
Hamba enye imishini noma ulinde endaweni yokuhlangana. Isihluthulelo esivela emnyango omkhulu kuphela umeluleki, futhi awukwazi ukufika lapho ngokwakho.
Umsebenzi wokuqala
Emdlalweni we-"Skyrim" we-Saartal ungenye yeziboshwa ezinkulu kunazo zonke, ngakho-ke kufanelekile ukulungiselela amashidi amade ngaphansi kwezingubo ezimnyama. Ekuqaleni, uTolfdir uyohola iqembu ehholo eliphakathi, bese unikeza umlingisi oyinhloko umgomo olandelayo. Kuzodinga ukusiza u-Arniel Ghan - archaeologist ekolishi.
Le ndoda izokucela ukuthi uthole izinto ezithile ezakhiweni ezingamakhelwane. Uma nje uqala ukuwaqoqa, isicupho sizovala futhi ngeke ukwazi ukubuyela ngendlela efanayo. Eduzane ne-lattice kuyoba ne-Tolfdir futhi usho mayelana nokusetshenziswa kwe-amulet Saartal ngokugqamisa ukuhamba kwangasese.
Uma ubeka umhlobiso futhi usebenzise noma iyiphi isipelingi, indlela ivula. Ngemuva kwalokhu, izesekeli akumele zisuswe phakathi nayo yonke imihlangano kule ndawo. Le nqube ibizwa ngokuthi "Skyrim" "Ekujuleni kwe-Saartal," futhi isigaba esilandelayo sizoba ukubhujiswa kweminyango engcwabeni. Kuyoba khona inqwaba enkulu kulowo mkhakha, lapho khona khona amantombazane angasebenzi.
UTolfdir uhlongoza ukwehla lapho kanye naye, futhi isigaba esisha senhlangano siqala.
Umbono we-Magician
Hlola "i-Skyrim" ye-Saartal kuzodingeka ihlale iphinde iqondwe yi-Tolfdir, ngakho-ke kuyadingeka ukuvikela lo mlingisi ekufeni.
Ukungena kwendawo entsha kuqala ngokubonakala komlingo wasendulo, ilungu le-oda lemanga, okuyinto ngandlela-thile exhunywe namanxiwa. Utshela i hero ukuthi umhlaba ubhekene nendawo futhi kuyadingeka ukuba wenze, futhi ukhethwa ukuba usindiswe.
Ngemuva kwengxoxo, xoxani okwenzekile nomeluleki. Uzokwazisa ulwazi oluthile mayelana nokuhlelwa kwemicabango, futhi uhambo luzoqhubeka. Isithiyo esilandelayo endleleni yeqhawe kuyoba ukukhiya inhlanganisela. Isixazululo sakhe siphezu kwamatshe akhiwe odongeni lwe-crypt. Hlela inhlanganisela oyifunayo bese uqhubeka.
Endleleni eya endaweni elandelayo yokulawula, umsebenzisi kuzodingeka alwe namadramu futhi agweme izicupho emhlabathini. Kuzuzisa ukubheka izinyawo zakho ngokucophelela, ukuze empini ungatholi umonakalo owengeziwe. Kulesi simo, kungcono ukuthi kube khona imibono noma imilingo yokubuyiselwa okuphambene.
Ukuhlangana nesitha esinamandla
Esinye isithiyo yilokhi yokuhlanganisa entsha. Lezi zidlali eziqhamukayo ziqhathaniswa nokuyinkimbinkimbi nendlela yokuthola ukhiye kusuka ku-Saartal. "I-Skyrim" ayihlukanisi nenombolo enkulu yamapuzzles, kodwa emasongweni ngezinye izikhathi bahlangana. Le nkomba iphinde isetshenziswe emadwaleni odongeni ngendlela yemidwebo ekhethekile.
Ngemuva kokungena emnyango phambi kwabadlali kumelele i-draugr enamandla okuthiwa u-Yurik Goldurson. Uma uzama ukumshaya, umsebenzisi uzoqaphela ukuthi akabheki nomonakalo. Kungcono ukungenzi lokhu, kodwa ukumane umphazamise, uma nje uTolfdir enquma imfumbe yamandla akhe.
Khona-ke uzodinga ukumphazamisa imizuzu embalwa, emva kwalokho umeluleki uzosusa umlindi kumphikisi, futhi ungakwazi kalula ukuqala impi yangempela.
Ukulwa nokuqedwa komsebenzi
Ukulwa no-Eurek Goldurson kuyisigaba esinzima kunazo zonke sesabelo, ngaphambi kwalokho azobeka abasebenzisi "eSyririm" Saartal.
Ukuhamba kwempi kuhamba ngokuvumelana nesimo, ngokuya ngamakhono esiklasi omlingiswa. Lapha into eyinhloko akumele ihlasele isitha ngezinhlamvu zohlobo lokuthi i-draugraver ikhanya ngomzuzwana othile (uma izinhlanzi zikhonjiswa, kungcono ukubashaya ngeqhwa).
Ukuphumelela kunazo zonke ngokumelene naye kuyoba yimpi eseduze. Amaphutha ambalwa alungile, futhi isitha sizohlukunyezwa. Imiklomelo yokunqoba iyoba "Abasebenzi be-Eureka Goldurson" nezinto ezizokwabelana ngokulandelayo "Igoli elingavunyelwe", elizoholela futhi kumdlali ku-Saartal.
Kudingeka ukuthatha lezi zinto futhi emva kwaleso nkulumo noTolfdir. Umeluleki uzothumela iqhawe ukukhuluma ne-archmage. Umgwaqo ongaphandle uzoba mfushane, futhi ungabuyela ku-Winterhold ngosizo lokubuya okusheshayo kumephu wezwe jikelele phakathi kwamaphoyinti avulekile.
Izinkinga eziziwa
Umbuzo wokuqala obeka abasebenzisi "kwi-Skyrim" ye-Saartal: "Kuphi isihluthulelo esivela emnyango wesakhiwo?" Okuyinhloko yale nkinga ukuthi abasebenzisi abavula indawo ngaphambilini bahamba lapho ngokushesha, futhi uTolfdir uya neqembu ngezinyawo. Isihluthulelo siwukuphela kwakhe, futhi indlela kuphela yokuphuma kweso simo kuyoba ukulindela okulula komeluleki esiteshini sokumba.
Izinkinga ezengeziwe zivela esiteji se-puzzle yokuqala, ebuye ifakwe nesicupho. Inhlanganisela elungile izoqala ukubeka le nyoni ngezinhlanzi, esitokisini sesibili - inyoka nenyoni. Iwindi lokugcina kufanele libe yinhlanzi nenyoni.
I-puzzle yesibili inehlelo lokuxazulula izixazululo ezifanayo, kodwa inezingqamuzana ezine, futhi izilwane zibekwa ngamunye ngamunye. Inhlanganisela efanele iyoba yinyoka, inhlanzi, inyoni kanye nenhlanzi yokugcina futhi.
Lezi yizona izithiyo ezintathu kuphela ezingavimbela umsebenzi osheshayo. Ungakhohlwa ukusindisa kaningi, bese kungeke kube khona izinkinga ngokuphinda ulayishe izikhathi.
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